Future card sharks love it when you pull out the math card games. These learning games are quick, easy and can be implemented in a minute.

What type of math activities for elementary school children should teachers be using?

Ones that engage the students, provide opportunities to expand number sense, practice facts and develop visualization skills.

The best ways to do all that? Games that use playing cards or math games using dice.

As Marilyn Burns says: “Games help to lift math off the textbook pages, and they support students’ learning about numbers and operations.”

## Why Play Math Practice Games?

Classroom math games are a great way for students to share what they are learning at school since most households have a deck of cards.

They are also useful as centers, during free time, or during indoor recess. You will actually be surprised at how many students will come back to them long after your lesson is finished.

The other great thing about math games is that most of them are accessible to all students. They also teach students to play both cooperatively and competitively, and require them to use critical thinking skills to win.

Math card games also require students to use their problem solving skills.

All of these games can be differentiated by changing a rule or two, using multiplication instead of addition, or by simply requiring students to prove their work to their partner through talking or writing.

## Math Games Using Playing Cards

**Make 10**

Remove all face cards from the deck. Deal 12 cards face up. The players take turns finding different combinations that add up to 10. When all possibilities are exhausted, more cards are dealt for another total of 12 each.

Advanced students can make 10 with multiplication facts, using 3 addends, or division.

**Memory**

Building visual memory and spatial reasoning is critical for teaching mathematics. “Memory” is one of those math card games that does it well.

Arrange all the cards (minus the face cards) face down in rows. Players take turns turning over two cards at a time. If the numbers match, the player wins the cards and takes another turn. If they do not match, the are flipped back over and the next player goes.

Differentiation in the classroom can be done by using different variations of the game:

- Half Deck – split the deck into two groups (spades and diamonds, and hearts and clubs). Players match red to balk without the same value.
- Full Monty – All 52 cards are used, but only count as a pair if they match in value and color.

**Addition Quick Draw**

Deal all of the cards out to two players. One player calls, “Draw” and both players turn over their top card. The first player to add the two numbers showing and say the correct sum wins the cards. The winner is the player who has the most cards.

Note: If an incorrect sum is said, that player must return a card already won to his or her pile.

Vary the game by using multiplication instead of addition.

**Guess My Number**

Place a student at the front of the room and give him or her two playing cards. The cards can be ordered any way the student wants. Be sure the cards cannot be seen by the class!

Take turns around the room guessing what the number is. The types of questions asked have to use math vocabulary, such as, “Is it even?” “Is it odd?” “Is it greater than 10?” “Is it a factor of 20?” and so on.

The student can only answer with a “Yes” or “No”, until the actual number is guessed at.

This is one of the easiest math card games to differentiate!**Place Value Cards**

For this game you need a place value mat up to the thousands and their own deck of cards (remove face cards except for Aces – these count as “1”).

Students each have their own deck of cards. The take the first five cards and lay them on the place value math, placing a comma between the thousands and hundreds place. The numbers must be said aloud.

The play could be for making the largest number or the smallest number. You could also have them write the numbers in expanded form and word form.

**Fish Plus One**

Remove all face cards for early learning math card games. They can be added in for upper level students, making the Jack = 11, Queen = 12, King = 13, and Ace = 14 or 1.

This game is played like “Go Fish,” except that the card pairs have to differ by one.

- If I have a 4, I can ask for a 5
- When I get the 5, I can lay down my two cards and say, “4 + 1 = 5.”

Change the game up a bit by making it Fish Plus Two or Three. These are great math practice games for addition facts.

**Toss Up**

Each player draws three cards from the deck and tosses them into the air. Points are earned for every card that lands face up (Aces = 1, Jacks = 11, Queens = 12 and Kings = 13). The first player to reach a designated score wins (50 or 100).

Differentiate the game by having to subtract any cards that land face down. You could also multiply cards and play to 500 or 1000.

**Final Note:** Games totally rock your students world, and you get to go home tonight and not grade any papers (but you do know they probably learned more doing this anyway, right?).